研究内容
ヒトは五感を通じて多くの物理情報を同時かつ独立してセンシングして,それら情報を知覚・統合することによって感情を揺さぶられたり,行動を選択したりしています.そんな人間が行っている複雑で興味深い情報処理を解明して,デバイスで実現できたら素敵だとは思いませんか?我々は,物理世界と人間の知覚世界の関係を解明することに興味を持っており,物理計測と心理物理実験や心理生理実験で得られたデータに基づいて,それらの関係性を解明しています.入力となる感覚は画像などの視覚情報を中心に扱っていますが,嗅覚や触覚も対象として,それらの多感覚情報の融合も研究しています.研究の成果は,人間の知覚量を計測するデバイスの開発や,特定の感情や感性に訴えかける画像や照明などの環境空間の設計,さらにはメタバースにおけるリアルなコンテンツ生成などへの工学的応用が可能となります.
画像内の物体に対する光沢感制御
With the proliferation of smartphones and social networking services, the opportunities for individuals to take photographs have increased exponentially. In a previous study, the perceived gloss of an object was reduced by representing as a digital image compared with a real object. It is also known that image editing, such as lossy image compression, can reduce the glossiness of an image. Therefore, the glossiness of real objects may be easily changed in digital images; thus, a method for appropriately editing the gloss in digital images is required for post-processing. In this study, we proposed a gloss appearance editing method for various material objects in a single digital image. The proposed method consists of three steps: color space conversion, gloss detection, and gloss editing. The relationship between the proposed method and the respective reflection models of inhomogeneous objects, metallic objects, and translucent objects was analyzed. Consequently, we determined that the gloss editing of the proposed method is equivalent to editing the specular reflection component of an inhomogeneous object, the grazing reflection component of a metallic object, and the specular reflection component of a translucent object. We applied the proposed method to test images including objects of various materials and confirmed its effectiveness through a subjective evaluation by visual inspection and an objective evaluation using image statistics.
プラネタリウムの天の川の再現方法と評価
In this study, we investigated the physical factors required to accurately reproduce the Milky Way in star fields in a planetarium using three evaluation indices: faithfulness, preference, and depth feeling. Psychometric experiments were conducted by manipulating three different physical factors (transmittance, representation size and star density) of the stars projected on a dome screen as experimental stimuli. The three evaluation indices were rated by observers for 12 different reproductions of the Milky Way. By analyzing the experimental results, we developed a common model to estimate the scores for each evaluation index by changing the coefficients of the three physical factors. Our proposed model has good accuracy, and each evaluation index can be represented by transmittance, representation size and star density. The weighting values indicate that density reproduction was the pivotal factor for the majority of observers. In contrast, the observers were not affected by the size of the stars in the projected Milky Way.
皮革の本物感、高級感、味に対する知覚モデルの構築
Genuine leather has numerous applications, such as car interiors and clothing, owing to its excellent quality. However, due to the high cost of genuine leather, animal rights issues, and environmental effects of leather processing, artificial leather has increasingly replaced genuine leather. The materials and processing methods used for artificial and genuine leathers are different, resulting in a variety of impressions and shitsukan, that is, the sense of quality of the object. In this study, we focused on the perceptual "authenticity," "luxury," and "quaintness," which are important components needed to achieve the shitsukan of leather used in various products and examined the quantification of qualitative shitsukan using a perception model. We hypothesized that shitsukan can be recognized from the common potential impressions perceived from the properties of a material. Therefore, we developed a method for evaluating shitsukan using representative words for impressions that we perceive in objects and measured their image properties. The physical and psychophysical properties were obtained using several measurements. Multi-angle measuring devices were developed for the measurement experiments. Moreover, several subjective evaluation experiments were conducted to estimate the representative impressions that were potentially perceived in leather. Subsequently, we estimated two independent impressions, "surface shape" and "impression of stateliness" from the properties of leather. In addition, "authenticity," "luxury," and "quaintness," were quantified using simple equations basis the impressions.
特定の感情を促進するための照明設計
It is known that the colors in our surroundings affect emotions. In our previous study, we set up an environment in which a specific emotional state was triggered by conversation and investigated the lighting conditions that promote the emotional state through psychophysical experiments. We found no significant effect on positive emotional states, such as happiness, under a single uniform lighting condition generated by a recall color. In contrast, negative emotional states, such as sadness, were significantly promoted under a single uniform lighting condition. In this study, we investigate the lighting conditions that promote positive emotions through psychophysical experiments. The results of the experiment showed that happiness, as a positive emotional state, could be steadily promoted by illumination with a spatial combination of a color recalled from the emotion and its opponent color.
ディスプレイのサブ画素配列が知覚的解像度に与える影響
This study conducted two psychophysical experiments to evaluate the subjective spatial resolution of displays with different subpixel arrangements. We found that the subjective spatial resolution is affected by the subpixel arrangements even at an angular resolution of 30 cycles per degree. We discuss measurement methods for resolution of the display.